I have not done many battle reports and only took 2 photos for each game. The first game was against Kent
The aim of this battle is to burn down the three fields and three buildings. Since I was the attacker all I had to do was rest when touching either a building or field and if I rolled a 3+ then the building or field were on fire. As can be seen from the above, I already had a unit touching the building bottom left and the field and building also on the bottom. Out of 4 rolls I managed to roll one 3+, so things were already not going my way. The picture is taken after I my first turn. So my Warlord has moved up on the right towards the next field.
The next couple of turns Kent's forces moved on my warriors, (Bottom right) My forces moved counter clockwise around the table putting everything on fire. In the end I found out the Kent's strategy was not to lose any forces. Which turned out to be what happened. I only managed to wife out one unit. The fate roll was not kind to me as my men ended up revolting, so did not gain too much. It was my first win, so that was good.
Game 2: vs Wessex (Viking) The escort
My second game was an escort mission. I was the attacker again. So this is the initial setup. Steve's forces are coming from the top red arrows is his plan. The defender must remove at least one baggage from the board. the three horses, one per group are the baggage train.
Steve has three hearth guard units of four each and left right and centre. He also has a depleted warrior unit top left.
On Steve's first turn he manages to move all of his force forward. On my turn I decide to concentrate my attacks and go for the right group. (Blue arrows) It was the weakest. I manage to use an ability that re-rolls my misses, so it went really well and I destroyed the hearth guard. The baggage train gets a fatigue as they were demoralized by the destruction of the hearth guard.
The is the second and third turn on one picture. Turn two Steve continues to move his remaining units and baggage train forward. On turn two I move my warriors up and destroy the enemy warriors again using re-rolls. On turn three Steve decides to move on my centre hearth guard unit. His berserkers try to kill my hearth guard unit but out of 16 die rolls he manages 1 hit. He needed a 6 as I used his fatigue to up the armour of my unit. He then moves his centre baggage train forward. This gives me an opening to attack both baggage trains and I manage to destroy them. So this was another win, with the loss of only three hearth Guards and one warrior. My fate was a lot better as I managed to recruit 4 Warriors.
So this was a lot of fun and much better than Day 1. I think now I have 13 power and 3 campaign points. I am actually not even close to the top, but still having fun.