Saturday, January 13, 2018

Painting Lord of the Rings. (Hunter Orcs and Fimbul)

I am finally posting my last painting job of 2017. I painted a pack of 6 Hunter Orcs with Fimbul. This is a continuation of Lord of the Rings stuff.























This is probably the most painting I have done in one year. Not really sure what my goal was. Probably average one model per day and as a stretch goal beat Mike. According to his end year review he painted 441 so I was not even close to this.

Painted: 8
Total for 2017: 392
Working on: Helms Deep terrain and Heavy gear space ships

Thursday, January 11, 2018

Flames of War Firestorm BAGRATION Turn 4 Battle Report

Last Sunday we played the last turn of the BAGRATION campaign. The club had enough players for 5 games. Before turn 4 the Germans had 90 victory points. I had made a mistake in my last report. I had added two destroyed units for the Soviets, but it was actually for the Germans. This turn there were three German and one Soviet city up for grabs, so if the Soviets wanted to win they needed to win some of these games.

These were the battles





















As mentioned only battles 1 to 5 were fought.

These were the battle assignments

Battle 1 was for the City of Minsk. The mission was Bridgehead. This was worth 80 points. The soviets brought a tank force and the Germans were defending with Carias (Grenadiers with Tigers).

This was the start state






























The Germans only have two infantry platoons on the table (Blue circles) and two Tigers. The battle plan for the Soviets is to concentrate on the left flank. Tank force 1 with 9 T34-85 will be doing a left flank, while tank force 2 (2 IS-02s) will be moving straight up the road to keep the Tigers busy. Tank force 3. (5 T34/85s) was sneeking up on the Tigers, but had to stay out of range of the Infantry. The red dash line is five SU-100 that had a range of 40 inches that had the mission of taking out the Tigers at long range. They have cat killers so they get to re-roll misses over 16 inches.

The first turn went mostly in the favour of the Germans. The Soviets tank force 1 and 3 moved up at cross country dash speed so could not fire. The IS-02 moved up at slow speed, but since the only have rate of fire 1 they needed a 6 to hit. (4 for Tigers in the open, +1 long range, and +1 for ROF 1 on the move) The Arty decided to shot in direct fire at the buildings and also missed. So the move up went as planed, but no Soviets manage to destroy anything. On the German turn the Infantry remained gone to ground. The Arty opened up on Tank Force 3 but did no damage. The Tiger however opened up on the IS-02 and destroyed 1. The second decided that they should live for another day and left the battle field. They are suppose to be fearless.





























The second turn saw the soviets advance at Dash speeds again. The Arty decided to range in on the German Infantry in the field. The Germans Tigers used blitz move to move a little further from the SU-100s but still were not far enough. The score to hit the Tigers on turn 1 was 7, but it was reduced to 6 for this turn as they were no longer gone to ground. This is when the tide turned. The Germans had no luck with the Tigers and the sprung the ambush with 3 Pak 40s but only manage to kill one Soviet tank and bail two others. The SU-100s managed to kill one Tiger.






























Turn 3 Saw the Soviets take out all the Pak 40s, the remaining Tiger and most of the Infantry on the objective. The Germans decided to move up the Infantry platoon in the ruins. You can see at the top of the picture the third infantry platoon come in from reserves. Unfortunately this was in the wrong spot. These were scattered reserves and Bernhard rolled for them to arrive right in-front of the SU-100s.

Turn 4 was the last turn. The last German reserve platoon was the Panthers, but unfortunately the scattered reserve had them arrive on the other side of the table. Too late to help take the objective back. The Soviets won a 8 to 1 victory taking Minsk (80 victory points)




























Battle 2 saw Duncan versus Mike for the city of Orsha. The result was a 8 to 1 victory for the soviets taking Orsha for 50 victory points. Here are some pictures of the battle.












































































Battle  3 saw Jeff play against Jay for the city of Vitebsk. The game lasted 9 turns and saw the Germans (Jeff) win on the last turn. A 6-3 victory. So the Germans recaptured the town of Vitebsk for 40 victory points.

Here are some pictures.



































Battle 4 saw John (Soviets) against Chris (Germans) for the city of Vilina. John had a Soviet guard tank list against German SS Coy with Tigers. John made a brave advance, but the German firepower was eventually too over powering. This was a German 8  to 1 victory. So the Germans retained the town of Vilina.

Here are some photos. As you can see the T34/85 and IS-02s are starting at the bottom of the map had have to make it all the way to the top.

























































Battle 5 saw Kevin (Soviets) attacking Martin (Germans) for Lepel worth 10 victory points. Kevin brought a Soviet tank hoard versus a German SS company. The battle ended after 2 or 3 turns and the Soviets complete over ran the German defences. This resulted in a 7 to 2 Soviet victory.

Here are some photos.
























So this is the end of the campaign. The colour map looks like this.


The end result after 22 battles. The Soviets won 14 and the Germans won 8. In total the Soviets took 9 of the 14 victory point objectives. The soviets captured 3 Firestorm units and the Germans captured 3 Firestorm units. The end result is 110 Victory points in favour of the Soviets, so this is a Soviet Operational Victory. It is the same outcome as WW2.

13 club members participated. (Duncan M, Duncan A, Serge, Jeff, Kevin, John B, Chris C, Nick, Mike, Bernhard, Jay, Stan, and Martin)

The top five Generals were

Duncan M, Soviets, 3 battles, 100%
Serge, Soviets, 5 battles, 80 %
Jeff, Germans, 4 battles, 75%
Duncan A, Soviets, 3 battles, 66 %
Kevin, Soviets, 3 battles, 66%

Thanks for everyone that participated.















Sunday, December 17, 2017

Painting Lord of the Rings. (Wood Elf warriors)

I am almost done with my painting of Lord of the Rings/Hobbit stuff. Here are some pictures of my Wood Elf Warriors. I bought them in a bag of left overs from FDB. Not expensive at all.

Spears












Archers
















Swords

















Painted: 19
Total for 2017: 384
Working on:  Hunter Orcs, Fimbul, and Jovian wars space ships

Flames of War Firestorm BAGRATION Turn 4

Ok so the next club night we will be playing the final turn of the BAGRATION campaign.

Now Mike mentioned that I have not been doing the results of battles correctly. After re-reading the rules I have to admit that Mike was correct. In this version of Firestorm the location of the battle is decided by the winner of the initiative, but both who is attacker and what territory is lost or won is based on the normal rules of FOW and the outcome of the battle. So for turn 4 we will be doing this.

So to select your game decide if you want to be the attacker or defender in secret, just like a normal game. The winner take the territory of the loser.

So with this in mind I had to look at what happened during turn 1 and 2. Luckily in turn 1 all the attackers won their games, so there were no changes. Turn 2 the Soviets won all their games so the map changes a little.























Turn 3 was advantage to the Germans as they won 4 of six games. The following maps shop the start state for turn 4.





















































As can be seen the Germans have manage to push of the Soviets from Mogilev.

So the next thing to do was the rolls for battles.

Battles 1 and 2 went to the Soviets, followed by German, Soviet, Soviet, and finally Germans.

So the Soviets get 4 battles and the Germans 2. Do not forget that if the Soviets lose the battle they lose their territory, so the campaign can go anyway. Right now the Germans have 110 victory points.

These are the battles.































Please let me know if you can make it. I will try to assign games so that you do not play the same player.

Serge

Saturday, December 9, 2017

Painting Lord of the Rings. (Palace Guards)

So it seems that I have been on a Lord of the Rings painting spree. FDB were selling so left overs so I picked up a bag of Palace Guards and Wood Elf Warriors. I tackled the Palace Guards first. The picture I was trying to match comes from Games Workshop.

























My bag only came with 6 of the ten models. My next step was to see if anyone had advice on painting these miniatures. I found the following website.

palace-guard-painting-guide

This was a 37 step painting guide that I mostly used.

This was the results.



Some closeups




















Again I mostly used Vallejo paints even though the guide uses a mixture of many types.

Painted: 6
Total for 2017: 365
Working on:  Wood Elves, Hunter Orcs, Fimbul, and Heavy gear space ships


Sunday, December 3, 2017

Flames of War Firestorm BAGRATION Turn 3 Battle report

Well it was another exiting Club say. During the first two turns the Soviets had won 9 battles and the Germans just 2, so it was important to make a better showing. Hitler must have given one if his sterling talks as the Germans fared much better. Out of the six battles fought the Germans one 4 and the Soviets 2.

This is the coloured map after three turns. The Germans managed to recapture 2 areas, but the Soviets captured another city.






















As can be seen the Germans are no longer out of supply. The victory point are 110 in the favour of the Germans, so still an operational victory for the Germans.

The Russians must absolutely capture more cities.

Here are the results.

Battle 1 was John (Soviet) versus Jeff (German). It was suppose to be a city attack. Not sure how the terrain was decided. The Germans had a 20% reduction in force with Engr and STUG as Firestorm and the Soviets had IS-02 and air support. The mission rolled was a Free for all. This was a German victory. No indications of the level of victory, but the game only lasted 30 minutes so probably a 8-1 victory. Here is the map.













Battle 2 was me Serge (Soviet) versus Chris (German). We both brought Infantry forces with tanks and arty in support. The Soviets had a SU-75 and air support as firestorm and the Germans had Engr and a Train. The mission rolled for was No Retreat. The terrain was city, so I actually took buildings.

This was the start state.



















The red dice is my spearhead move from my recce. This allowed my troops to be placed 8 inches from the recce team. The two objectives are indicated by the round circles.

Here is my battle plan. My small platoon of 15 teams was going toward the centre to take out some Guns and my larger platoon of 22 teams was moving for the far objectives. My Guns and Arty were mainly to try and take out guns and to do some attrition. My ISU 122 would be doing a slow left attack on the front left objective



















The following pictures shows turn 1 complete. I have taken out his reconnaissance vehicles and moved up my infantry. The German rocket launchers open up on the Infantry and kill a couple of stands. The remaining Germans stay gone to ground making them hard to hit.





















The second turn sees my left Infantry platoon taking out the Guns and my Right platoon taking out the German infantry in the building. Again the Germans counter attack with rocket launchers and start firing back with Infantry weapons, but all my infantry is in the ruins so with bullet proof cover not very many infantry are killed. The German 8.8 decides to shoot down a plan instead of being used in defensive fire or shooting.




















Turn three I finish off the German platoon on the right and take the objective. I also manage to capture the two 8.8 guns as my consolidation moves within 2 inches of them.




















Just off the map on the right I have been doing a right flanking with my SU-76 firestorm. The past their blitz move and opened up on the only Enemy close to the objective. With my troops holding the objective the game is over.



















The game lasted 4 turns. The Germans had a lot of difficulty killing these large infantry platoons.
Both the German firestorm troops are captured and they have no where to retreat. The outcome was a Soviet stunning victory of 8-1.


Battle 3 saw Mike (Germans) attack Jay (Soviet). The Germans had a Panther and half-track as firestorm troops and the Soviets had a T34/85. Mike mentioned that the game was closer then the result indicated. This battle was fought in plains. The outcome was a German stunning victory 8-1. The Soviet firestorm T34/85 was destroyed.

Here are some pictures




































Battle 4 was Martin (German) attacking Duncan M (Soviet). The Germans had a Tiger as firestorm and the Soviets had a T34/85 and Air Support. The terrain was hills. The outcome was a Soviet stunning victory 8-1. Here are a couple of pictures.







































Battle 5 was Nick (Germans) with a 20% reduced force attacking Duncan A (Soviets). The Germans had a Tiger and half-track as firestorm and the Soviets had a T34/76. The terrain was plains and was really well done. The outcome was a German 7 - 2 victory. The mission was Rear Guard. Wonder why I give those sheets out. It is worth to mention that Nick won this battle with a reduced force on the attack. Not a small feat. No firestorm troops got destroyed. Here are a couple of pictures.




































Battle 6 saw Stan (Soviets) attacking Bernhard (Germans) This was a city attack and it was a Rearguard mission. The terrain was a city and very well done. The German troops in the city were out of supply, but as luck had it there was no effect. The Soviets attacked with a Penal Company with SMG and IS 2 support. The Penal company was reinforced with a unit of SU 76.  The armor was on the left flank and the infantry spread out to the right, 3 massive companies. To defend, the Germans called on Otto Carius and his Kampfgruppe reinforced with a unit of Pioneers and Gepanzerete PzGrenadiers.  The Germans deployed awaiting the soviet attack , Carius on the left flank to counter the IS 2 and SU 76.

First turn, Soviets advanced and the soviets fire on Carius ( miss ) and a German squad in a building (hit and kill). Germans retaliate in their turn killing 1 IS 2 and bailing the other, the crew failed to remount and then decided to return to soviet rear areas.  The soviets advanced again, and Germans withdrew a unit, the SU 76s losing 2 of their number on this turn, the next turn, they lose 2 more and then the unit decided to leave the battle. On the right flank, the Germans were assaulted by hordes of Soviets, beating back the assaults without losing any units (dug in difficult to kill).  The Soviets after 2 turns of trying to assault succeed and kill a few German units but again, the Germans counter attack and push the soviets back (thanks to Windgruber, Assault units hit on a 2+).   As Otto Carius advancedd, he starts to fire on the Soviets pinned in the streets and the eventual fire from all sides causes the Soviets to finally concede. 

The Germans lost only 1 unit ( 6 stands killed out of 8 ) and 2 other stands (killed by HMG fire and IS 2 fire) while the soviets lost the majority to defensive fire.  Stan didn't have luck with saves, which did cause a large number of casualties but killing any troops in buildings is very difficult (Bernhard didn't fire at some times to get the gone to ground bonus, meaning Veterans are hit on a 6 and need a firepower roll of 6 to kill (this was/is very difficult)

In the firestorm roll, the IS 2 was lost and the Germans held the City. Total turns played was 5. 

Here are a couple of pictures.



































So after 6 battles these are the locations of the Firestorm troops. There were no possible exploitation moves. An exploitation move happens after an attacking player is victorious and can move in an adjacent enemy area that is not occupied by firestorms. This was not the case.



Was is left to do as set up for Turn 4 is the strategic deployments. I will have a talk with the German General to see what he is planning.

Thanks for everyone that participated today.

Serge