Now Mike mentioned that I have not been doing the results of battles correctly. After re-reading the rules I have to admit that Mike was correct. In this version of Firestorm the location of the battle is decided by the winner of the initiative, but both who is attacker and what territory is lost or won is based on the normal rules of FOW and the outcome of the battle. So for turn 4 we will be doing this.
So to select your game decide if you want to be the attacker or defender in secret, just like a normal game. The winner take the territory of the loser.
So with this in mind I had to look at what happened during turn 1 and 2. Luckily in turn 1 all the attackers won their games, so there were no changes. Turn 2 the Soviets won all their games so the map changes a little.
Turn 3 was advantage to the Germans as they won 4 of six games. The following maps shop the start state for turn 4.
As can be seen the Germans have manage to push of the Soviets from Mogilev.
So the next thing to do was the rolls for battles.
Battles 1 and 2 went to the Soviets, followed by German, Soviet, Soviet, and finally Germans.
So the Soviets get 4 battles and the Germans 2. Do not forget that if the Soviets lose the battle they lose their territory, so the campaign can go anyway. Right now the Germans have 110 victory points.
These are the battles.
Please let me know if you can make it. I will try to assign games so that you do not play the same player.
Serge
No comments:
Post a Comment